so I wouldnt mind some advice on a good build its the MAD-3R one < > Showing 1-15 of 19 comments . The consequences for taking the wrong equipment into the field can be costly - ‘Mech repairs cost you time and money, and MechWarriors can’t help you out from sick bay.Depending on how you negotiate your contracts, you’ll usually be pulling in some salvage after a mission. These are just to show weapon choices as a starting point.3 uac2 and 2-4 ERML is probably optimal. The graphs show UAC/2's but you're saying put Snub PPC instead?I'm still early in my campaign but I'm running 3x UAC/2 and a Large Laser++. Larger, assault-class ‘Mechs like the Awesome and Zeus can easily be used as direct-fire snipers due to their respectable armor capabilities, build the lighter platforms around as many LRM racks as you can mount.For your snipers, use autocannons, large lasers, and/or PPCs if the environment isn’t too hostile. BattleTech Mechs - Best Mechs Builds. Same goes for the abilities and these 2 don’t always go together. I generally sell Firestarter and Cicada chassis I’ve picked up, but they’re decent options if your playstyle is more adapted to harass tactics. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.The Aurigan Reach, a vast … There aren’t any real hard and fast rules when creating your lance because everything in We've taken all this as well as where the free-patches have taken the meta and put together a guide to help you create the perfect Lance for what you want.Particularly in the early stages of the base campaign, you’re generally going to want to field the heaviest BattleMechs you have available. They generate relatively little heat compared to energy weapons, but you have to carry ammunition for them – and not only can you run out of ammo, but your ammo pods can be destroyed in combat, causing critical damage to your ‘Mechs.

There are no labels on the axis and the percentages and acronyms are a mystery to me. This killing machine is designed to fire its impressive cannon that looks like a crown on its powerful torso. My personal build is a marauder 2R with 1 gauss+ and 2 large pulse laser++ If you’re heading into a hot biome, you’ll want to either swap energy weapons out for ballistic or missile weapons or add heat sinks. Banshee is what I consider a trap. Often, you’ll want to snap up BattleMech salvage - even when it’s not a chassis you want, they’re incredibly valuable to sell once you have a complete set. Take command of your own mercenary outfit of ‘Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.Some combinations of skills work better together than others.Like Piloting improving your melee hit chance, but Juggernaut, a melee orientated ability, being in Guts. Build About Help. Overview. Gauss ++ (-2 tonnes), 4x ER M Laser ++ (+10 DMG), full Armor and Heatsinks. It simply can’t be done. Thanks! One of the UAC/2 gave back 2 tons so I put a couple jump jets on it. 7+3 chances to hit the head (the last three being less likely), with 2 needed for a kill. Was lucky to get 2 ERPPC ++ ( -1t +10 Damage ) and a UAC5++ ( -2t and - recoil ) with 2t ammo It’ll depend entirely on what you have available and your own playstyle.One more beginner tip: Use the 'Strip Armor' button when you start putting your build together.

You’ll also want to be aware of equipment and ammo racks you’ve lost in combat, and salvage can be a chance to replace these without spending a dime.For now, though, here’s a very rough wish list of spare parts you should try to have lying around at all times.Let’s talk for a bit about the types of weapons you have available in Energy weapons include all lasers and PPCs. You’ll want to make sure you have faster ‘Mechs with sniper loadouts readied before you go on assassinations or convoy interceptions, though.Don’t be afraid to wait a few days on a contract while Yang’s crew refits your lance, either. Found a pulse medium laser and put some medium lasers along with some small lasers on it. Sprinkle a few double heat sinks and a heat exchanger or two because you want to be fireing them all at once and give to a tactics 9 pilot. The striker is that platform, and when you’re customizing a chassis for this role, think high speed and high DPS. Mechwarrior Skill Builds. Firestarters you’ll encounter in the wild are, naturally enough, often equipped with flamers and they’ll close with your lance quickly to try to overheat your ‘Mechs. REMLAB Web Mech Designer is a fully functional cross-platform web-based combat unit creator for the tactical board game Battletech. There are certainly roles for lighter, faster ‘Mechs, like the Jenner and Firestarter, but when you’ve only got a few key MechWarriors available, you can’t afford the risk of putting them in something that can’t be armored as heavily as possible.Bigger ‘Mechs usually mean more hardpoints for weapons, and that means you can afford to equip them as generalists for early missions. Being able to be flexible early on is important, and fielding ‘Mechs with a wide range of weapons will help out a lot in the beginning missions. Build a 3D Printer Education Fan Art Fashion & Accessories Gadgets & Electronics Home & Garden Jewellery MiniWorld Props & Cosplay Scan the World Spare Parts Sports & Outdoor ... MAD-3R Marauder for Battletech Published 2019-11-22T18:36:15+00:00. Multiple PPCs, autocannons, and laser banks all work well. So ultra ac5 or ac10 + damage and plus 10 damage medium laser or any variant of large lasers.

I didn't take time to optimize component locations or anything, so I'm sure there's plenty that can be nitpicked. But you’ll also want to be on the lookout for rare, powerful weapons and gear. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. Here’s the meat of this guide: the blueprints for your ideal BattleMech lance.


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