Once you have collected all three flail heads from the keep, go to the forge on Level 1 to make the flail. The chamber beyond that holds the last defense before Tor'Gal himself; four Umber Hulks.

When complete, the Flail of Ages is a Flail +3 that does Acid, Cold and Fire bonus damage. If you have the four pieces of Dog Meat from the Courtyard, you can cook up a pot of Dog Stew, earning the party 11500 EXP. But as you have learned from Nalia, it has been invaded by monsters, and your job is to rid the keep of the invaders and restore it to its rightful owners.

A number of Troll Guards stalk this chamber and must be defeated to progress. A secret door hidden in the north corner leads to the Forge. One of the most important rewards for this quest is Flail of Ages and this weapon can be missed. Go there and talk to Captain Arat in the southwest corner. ... sometimes when I have my whole party wailing on a troll the damage just stacks and stacks since the scripts cannot keep up. There is a trap that needs to be disarmed here, but there is a Wand of Frost hidden in the fireplace and Scrolls of Spell Thrust and True Sight hidden in the chamber between this room and Glaicus's Prison. Some Umber Hulks are guarding the central room. Loot everything in the keep but leave nothing within it, because you’ll enter a new version of this area after accepting Nalia’s offer and there’s no way to return to its previous version. The main area of the Keep, the quest to liberate the Keep from its occupying invaders begins here. However, the party will need to overcome a Split Troll, the Tiny Trolls it creates upon death, an Ice Troll, and a Yuan-ti Mage to retrieve it.

You’ll encounter the guard Glacias in the central chamber. Either kill him and take the flail piece or charm him and make him hand it over.Return with all three pieces to the Flail Forge on the first level, where you can forge the Flail of Ages +3, a very good weapon.Check out these “Baldur’s Gate II” walkthroughs to help find your way through the RPG “Baldur’s Gate II: Shadows of Amn.”Fallout: New Vegas Walkthrough - The Moon Comes Over the Tower
The second is guarded by some golems near the stairs down to the dungeons – you can grab the flail piece without disturbing them, but if you grab any other loot they’ll attack.To find the third piece, go through the secret entrance on the southern wall of the bedroom near the pantry. You may get up to Flail of Ages +3 during The de'Arnise Keep has been Invaded side quest in This icon indicates content from the Shadows of Amn campaign of both, the original and the enhanced editions. An invisible "stat" associated with the Keep is Revolt. Hide in shadows and drop the stew at the end of the first westward hallway, and the Umber Hulks will abandon their post to eat.Now you can go through and face Torgal and his two guards in the room to the east. He’ll ask you to enter the keep through a secret entrance (located just north of him) and lower the drawbridge so he and his soldiers can get inside.Remember that you need fire or acid to defeat trolls.

A Majordomo is hired to handle the small details, but will need you approximately once a week to once a month in order to handle larger cases; a runner may appear in other areas to summon you to the Keep for such matters. The outer corridor has, at its southernmost corner, a chest holding 450 gold pieces a Dagger +2. Icewind Dale: Enhanced Edition.

When you visit the Copper Coronet in the Slums District, Nalia will approach you and ask for your help freeing her home, de'Arnise Keep, from trolls. There is nothing else here. Nalia is a Chaotic Good dual-class mage/thief who can definitely be an asset to a good or neutral party.After you accept the quest, de’Arnise Keep will appear on your map. Android Macintosh iOS (iPhone/iPad) Linux Macintosh Nintendo Switch PC PlayStation 4 Xbox One. Because the Keep has peasants loyal to it, it generates a weekly amount of tax - 500 gold pieces, by default. When you visit the Copper Coronet in the Slums District, Nalia will approach you and ask for your help freeing her home, de’Arnise Keep, from trolls. For the specific mini-quests involved with the De'Arnise Keep as a Stronghold, see: Residence, Tavern, Inn, Shop, Temple, Crypt, DungeonTake your favorite fandoms with you and never miss a beat. This is a tough fight, but you can make it easier by getting Torgal to rush at you and leave the room, splitting him up from his guards.Unfortunately, it’s too late for Lord de’Arnise, whose body you’ll find by the statue. She won’t be that impressed or grateful that you rescued her, though.
When you arrive at the keep, Nalia (either right away or at #1) will tell you about the invasion. All must be done before you exit the keep after defeating TorGal, or else you will not be able to come back to forge unless you are legitimized for taking the keep as your stronghold, missing out on a very powerful flail plus the opportunity to further upgrade it. The player may opt to raise this amount, but this will anger the peasantry. The main area of the Keep, the quest to liberate the Keep from its occupying invaders begins here. She'll also join your party if you wish. You can leave the area by going to any edge of the map.

alright so I made the mistake yet again to go to the keep first and am now stuck on Torgal. However, the battle may be made easier if a thief or invisible creature enters the room where Torgal dwells. Flail of Ages would become more powerful as more heads for it are attached.

There are eight of these in total, after which the Keep no longer has quests associated with it, but does serve as a steady generator of money. Nalia, who you need to speak to before getting De'Arnise Hold placed on your world map, can be found in the Slums District within The Copper Coronet trying her best to find a group of men or women who can return with her and help save De'Arnise Hold from the fate that has befallen it. A secret door in this room leads to the Trophy Room. If the left of the two latrines is examined, a secret door is found that hides a hidden treasure cache; a Star Sapphire, a Scroll of Breach, and a Scroll of Protection from Normal Missiles.

Enemies encountered in this general area consist of Trolls, Giant Trolls, Ice Trolls and Spectral Trolls. Baldur's Gate II: Enhanced Edition. There are also Scrolls of Minor Spell Turning and Conjure Lesser Earth Elemental to retrieve here once the enemies are slain. After you accept the quest, de'Arnise Keep will appear on your map. Killing him rewards the player with 9500 EXP and the Acid Head for the Flail of Ages. You should also loot the keep clean and do not leave any importan…

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